Finally Addressing the Modding Gap: Warframe's New Quest Corrects a Longstanding Issue
The space ninja adventure known as Warframe, an experience where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has launched a significant update. This latest expansion highlights the unique whimsy that has become synonymous with Warframe in recent years.
The new content, released on Wednesday, brings in a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with another quest designed to making sure this complicated, expansive 12-year-old MMO is accessible for new players.
The Arrival of "The Teacher"
Named “The Teacher,” this is the long-awaited quest that educates Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.
In Warframe, modifications are enhancements that can be added to your character or your weapons to improve their stats. They range from the straightforward (boosting power or shortening reload times) to the incredibly intricate. Content creators often craft hour-long videos about idealized builds that use powerful mods in combination to create overwhelming power.
“Many players likely started their journey, encountering mods without grasping their purpose,” said a key developer. “I think it was really important, at the end of the quest, for players to think, ‘Hey, modding is cool. I'd like to experiment further.’”
A Joint Development
“The Teacher” was developed in a collaboration between the original developers, who provided the narrative sauce, and a supporting studio, who designed the mission, which will appear early in the game.
In the quest, the player is tasked with obtaining a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and close-combat arms, and compels them to use the mod system to effectively show its potential.
Several developers were longtime players, but others had never played before, according to a principal games designer. It was this outside perspective that was essential.
“Our initial step involved observing new players and go right play through the tutorial and take prodigious notes on all points of confusion,” the designer said. Early-game menu pop-ups introduced players to modding. But the team observed these weren't effective for all.
“Some people didn't see basic instructions where it's flashing on the screen saying put the mod in the slot,” he said.
Closing an Important Loop
Warframe’s mods allow players to create incredibly strong combinations that fill the display with damage values. But "The Teacher" focuses on different aspects. Veteran users who desire more advanced content, like optimizing for endgame challenges. But it became clear that the mission addresses a genuine oversight for early players — and that executing this is quite complex.
“Numerous subtle adjustments and little subtle things in the background there to just demonstrate the possibilities rather than explain it outright,” the designer said. For example, one of the mission's objectives is to show how mods can create elemental damage types; in this case, Magnetic damage that eats chunks out of enemy shields.
“We had to change the weapon to be a rapid-fire gun, because it shows off the proc rate more,” the designer said. “But you don’t want to say to people, 'with a basic modification, you only got a low probability to proc an elemental effect.' How can you teach this mechanic effectively?”
Experienced players will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to notice these details.
“This type of design work that we previously focused on just because our priorities lay elsewhere,” said a narrative lead. “But part of it not being our focus that we never really told people how to use mods.”
Months of Effort
“There’s so much that goes into just making a really simple mission that — honestly — you can complete quickly,” said the designer. “Yet it represents extensive development for loads of people.”
The designer was clearly enthusiastic over contributing to a beloved title — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
An Evolving Onboarding Process
In the decade-plus since launch, Warframe has been in a ongoing struggle with its own new user introduction. There are lots of complex systems that players don’t need to worry about — and won’t even have access to until much later. And others, like modding, that increase in depth depending on your level of engagement. A previous patch streamlined the early game so that players could reach Warframe’s complex narrative arcs with less time on the grind up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience doesn’t stay locked in 2013. Beginners can find their way — regardless of overlooking tutorials.